Hi Chris
I like to code actionLists. I'm trying to create a scripted actionList that allows the player to pick up a scene item. However, I can't find a public method equivilent of ActionInventoryPrefab.RunSceneToItem(). That one seems to do what I want but is private and used by the GUI action I would imagine.
There is a public CreateNew_ItemToScene, which does the opposite of what I want to achieve in my action list.
Should there be something like CreateNew_SceneToItem as a public method for scripted ActionLists? If not, could you add one?
Olly
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Sure, I'll add one.