Hi Chris,
I’m trying to set up a system where I have 5 different objects to collect, but I’d like them all to feed into a single inventory slot/item — let’s call it “Bumpity Pictures.”
Each time the player picks one up, I’d like it to either:
Increase the count of that item (so the slot shows “x2, x3 …”), or
Change the item’s icon so it visually reflects which pictures have been collected (order can be any, there’s no fixed sequence).
I’ve read through the manual section on Inventory items, but I’m unsure what the best approach is here:
Should I just use one item with “Can carry multiple?” enabled and rely on the count?
Or should I track collection with variables and update the slot’s icon dynamically?
Basically, I want to avoid 5 separate inventory slots and keep it all under one “album” item. Do you have a recommended AC-friendly way to handle this?
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Comments
I'm not 100% clear on your description, but it might be that you can have separate Items, but with the Item in the slot being separate, and having Combine interactions for each of the Items the Player can pick up, that causes that Item's amount to increase by 1.
A script that changes an Item's texture based on amount can be found here:
https://adventure-creator.fandom.com/wiki/Changing_item_graphics_with_amount