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Scroll speech text vs Narration text Display time factor issue

A "Display time factor" of 0.3 seem to work well for Scroll speech text (dialogue), but then Narration text stays on way too long at this value (e.g. 7seconds for a word). Narration text seen to want Display time factors at the 0.08 levels, but then Scroll text just zips. Is there a better way to control speeds for these two kinds of displays?

I could increase minimum display time, but then even a short text like "Hi" would stay on too long.

Comments

  • What are your AC/Unity versions, and is narration also set to scroll? Do either line types feature audio? These factors all affect the line's total display time.

  • edited 9:49AM

    AC1.84

    Narration not using scroll. No audio for narration. I have audio for a few speech lines, but generally there are no audio, e.g. I set it to audio-play seech audio By Addressables but 90% of those files simply do not exist right now.

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