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Variables Reset in Title Screen

edited September 30 in Technical Q&A

Hi, I'm trying to display a changelog menu when a player first launches my game, but I'm running into an issue with variable resets.

Current Setup:
On first launch, a changelog menu appears on top of the Title menu (New Game/Load Game screen)
I'm using a global variable to track whether the changelog has been shown

The Problem:
When the game ends and returns to the Title menu, all variables reset (as expected), causing the changelog to display again even though the player has already seen it.

What I've Tried:
Using a global variable to track the changelog state, but it gets reset along with all other variables when the Title menu loads

Question:
Is there a way to persist data between Title menu loads so I can prevent the changelog from showing every time? Or is there an alternative approach to ensure the changelog only displays on the very first game launch?
Thanks in advance!

Comments

  • Set the variable's Link to field to Options Data. Its value will then be stored as part of the Profile, independent of the game's regular state, alongside volume levels and language.

  • Perfect. It works. Thanks!

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