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Lip Sync Bug with Rhubarb

This is a curious one, and I wish I had more information or hardware configurations--but maybe somebody's run into this before and can offer a solution!

We just released a demo on Steam for our new game, and while a majority of players haven't run into this particular issue, we've noticed a small number of players mention our lip synced portraits are running at light speed, running through their entire line's worth of phonemes in a handful of frames.

You can see the issue as recorded by a streamer here: https://youtu.be/umEgGabqeYc?t=101 (time code 1:40 seconds)

We're currently using Rhubarb with a process speed of 1, and in all of our testing and for most of our players, this doesn't appear to be an issue. Does anyone have any ideas on a direction we could look in to chase this down?

Comments

  • edited September 22

    What are your AC and Unity versions?

    Rhubarb isn't a built-in supported lipsync option - how are you integrating it with AC?

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