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Prevent Camera Switch from overtaking controls

edited September 15 in Technical Q&A

Is it possible to prevent a secondary Camera from taking over the controls?

I am using a Camera: Split-Screen Action to have a Camera overlay that looks at the Player, but when it is active, it overtakes the Players' controls and the normal UI is gone.

The Camera is a basic camera with a look at script attached to it.

I'd like to have an Overlay security camera in the corner, that just looks at the player without interfering with the Controls.

Comments

  • I have opted to do it with a simple custom script, and just enable and disable it via an actionlist but would that be possible with only AC or does it always take control, when using the switch camera function?

  • Currently that is the case - but I would like to make this optional if possible.

    Thanks for raising the issue, I will look into it.

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