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1.84 Input System integration -- is there a default set of input action configs?

I've done a bunch of custom Input System stuff, including significant mods to the wiki integration example and making a bunch of different input actions and action maps. Now that it's built into 1.84, I would remove my customizations in favor of the default code. I'm not finding anything about how to configure/use the 1.84 Input System changes -- is there any doc on how I'd do that for an already existing game (not using game wizard, which sounds like maybe it does the Input System stuff for new projects)? Thanks!

Comments

  • The New Game Wizard has a "Modify existing" option that can be used to install templates in existing projects.

    Once installed, it will assign a new prefab in the Menu Manager's "Event system prefab" field, which will contain the Input System components. These components then link to a Controls asset that's also been generated, which contains the Input Actions. If you wish to rely on a separate Input Actions asset, you can update the prefab with reference to it instead of Controls.

  • Great. Thanks as always for the instant response!

  • I had to manually define InputSystemIsPresent in Project Settings / Player /Scripting Define Symbols, but then the wizard Modify Existing allowed me to check the template checkbox and install it. Thanks!

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