Is there any way to having a working hotspot detector with a character controller applied and not a kinematic rigidbody? I just like how the character controller feels better. I tried getting the detector to work, but it didn't work too well.
The Detector and its "Is Trigger" Collider needs to be on a child object, so that it can be expanded to surround the Player, or be in front of them.
At the moment, it can only detect objects in the same space as the Player. The Hotspot gets detected when standing at the end of the bed because it spills over the Collider that prevents movement.
A tutorial on setting up a detector can be found here. Once on a separate child, if it's not detecting, attach a Rigidbody to the detector itself and disable gravity.
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The Detector and its "Is Trigger" Collider needs to be on a child object, so that it can be expanded to surround the Player, or be in front of them.
At the moment, it can only detect objects in the same space as the Player. The Hotspot gets detected when standing at the end of the bed because it spills over the Collider that prevents movement.
A tutorial on setting up a detector can be found here. Once on a separate child, if it's not detecting, attach a Rigidbody to the detector itself and disable gravity.