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Show both found and not found collectibles in a menu (greyed out if not found)

Hi there everyone,

AC version: 1.83.0
Unity version: 6000.0.50f1

I have a question about menus.

In our game, we have 45 collectible documents, each picked up by clicking on a Hotspot. I’ve already set up the collectibles and a menu to show the ones the player has found — that part works fine.

I also created a second menu ("MessagesBox") to show a list of all collectibles — both found and not found. The menu works, but right now it only shows the collected ones.

What I’d like to do is show all 45 documents in this menu, and have the not-yet-found ones appear as greyed-out icons (or some kind of placeholder).

Is there a way to do this with Adventure Creator?

I’ve attached a video to show what I mean.

Thanks a lot!

Comments

  • Currently it'd be tricky, since Collected Document lists automatically limit themselves to the number of Documents held.

    I will look to see if this can be made optional, so that the list is always of the "Max slots" length, similar to how Default lists work when showing items.

    In the meantime, it'd have to be a case of showing a separate graphic underneath the entire menu to give the illusion of other slots. This may be made easier with the use of Unity UI where you can arrange Images in a grid.

  • Thank you dear Chris, yes if it could be an option later on would be nice.
    Also I might use your way around for now, thanks for suggesting.

    Just one more small question, whenever I close the game, and play again, the found documents, won't be saved on Messages Menu, I'm still working on this. But if you could share your suggestion would appreciate it. So many thanks! :)

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