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direct navigation and navMesh

Hi, I want to ask for advice from more experienced community members.

right now my game uses direct control and navMesh with the "stick to navMesh" option enabled;

everything works well except that the character walks slower near the walls, the "slow movement near walls" option is disabled;

Am I doing the right thing? or should I turn off the "stick to navMesh" option and use edge collider and navMesh at the same time to restrict character movement and marker navigation?

Comments

  • The "Slow movement near walls" option is unrelated. The auto-stick option will snap the Player to the NavMesh each frame, causing slowdown if your input direction is outward from it.

    If you disable the option and use colliders, you'll be able to set the Phyics Material to control how much the Player slides along. It'd be worth trying in a test scene to see if it feels better.

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