A 2.5D camera is tied to its background image, and is fixed in position.
Instead, use two separate 2D or 3D cameras and switch between them with a Trigger that detects the Player's position.
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A 2.5D camera is tied to its background image, and is fixed in position.
Instead, use two separate 2D or 3D cameras and switch between them with a Trigger that detects the Player's position.