Hi Chris,
I would like the ingame button can be pressed even subtitle or dialogue is on, so I duplicate ingame button menu and set it to appear during cutscene. The ingame button now appear when subtitle or dialogue is on, but the pause menu can't be called by pressing the ingame button. Why? I set display subtitle forever until player skip and can skip with mouse click. So what setting I made wrong? Now pressing esc button can turn on pause menu, but press ingame button on screen can't. Pls help, thanks. AC version, 1.83, unity version, 2022.3.59
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Did you check Clickable in cutscenes? in the Menu's properties?
YES
I can't reproduce such behaviour - can you share sceenshots?
For reference, I'm testing with the 3D Demo, just setting the InGame menu's Appear type to Manual, and checking both the above as well as Enabled by default?.
Try the same steps and see if it works for you in the demo.
Hi Chris, it seem like I can't set "speech can skip with mouse clicks" is true and let ingame button and speech on screen together. Seem like the speech can be skipped by left click and trigger ingame button actionlist is not possible together at the same time. Is it true? Because if I set "speech can skip with mouse clicks" to false. And the ingame button during cutscene (speech) works to call out the pause menu. I also try to have SkpSpeech button avaliable. But it only works if I set its positive button to be other buttons beside mouse0. Any help? Thanks.
What is the actual behaviour you get when clicking, and what's your Menu's Source set to? If it's set to Unity Ui Prefab, it should ignore the state of the speech-skipping input and always react to clicks.
when clicking the ingame button, the speech will be skipped but can't trigger ingame button action. The ingame button now are AC menu. So I can't use AC button in this case? Thanks.
Speech input is processed before AC Menu input, so yes - you'd need to switch your Menu to Unity UI for this. The default InGame menu has a Unity UI variant you can enable by switching its Source to Unity Ui Prefab.