I am looking to update my combing/crafting inventory UI to help create better QOL for my game. My plan is to have it so you click on the inventory item then click on the second one to combine them together and move into an avalible Inventory slot or replace the item that you just combined over.
However I don't think there is a way to do this I saw an older post asking something similar. there isn't any documentation or tutorials about this that I can find.
I am using an older version of AC v1.75.4. I can't really update to the new one without everything breaking.
I have made a video explaining what I am looking to do and it shows the settings as well if that helps -
https://youtu.be/x6lSVFGvAhU
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The Crafting system you've been using is intended to be a more "advanced" way of combining items. The behaviour you're looking for is the default, and doesn't rely on Crafting - though the addition/removal of items does need to be handled through Actions.
When clicking on an Item while another Item is selected, the clicked Item's "Inventory interactions" panel will be searched for an appropriate interaction. This panel in the Inventory Manager is where you define Interactions that occur when using it with different Items.
In your Boombox Item's properties, create a new Combine interaction for the Cassette, and have the ActionList run one Inventory: Add or remove Action to remove the Cassette, and another such Action to replace the Boombox with the "Boombox with music" item. This will cause this new item to appear in the Boombox's old position.
You can have the reverse interaction also occur automatically by checking Inventory combinations work in reverse? in the Settings Manager.
You'll also need to uncheck Prevent interactions? in your Inventory element, as this will prevent any Standard or Combine interactions from running.