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Simultaneously Playing Animations

I have a AC.Char to move with script. I use char.MoveToPoint(position). For some reason it plays Walk_R and Idle_R at the same time for a moment (few seconds) and then Idle_R stops and the animation plays as intended. I have 2 other characters and this happens only the one. I tried to run movement from action list also. I'm using Sprites Unity and motion control automatic. I can provide more info if needed.

Comments

  • When you say both animations play together, is that to say it swaps back and forth between the two, or there's a transition from one to the other? Transitions should be instant when using Sprites Unity, provided these animations are handled automatically.

    As a visual issue, any screenshots/video you can share would help clarify the situation. What are your AC/Unity versions, also?

  • I mean they are literally playing at the same time (which is seen in mechanim in screenshot). Idle animation overrides it. So it looks like character moving with idle animation for a moment. And then movement animation starts while moving. Everything else works as intended. When character stops it is going back to idle animation.
    Unity version 6000.0.13f1. Adventure creator v1.81.5.

    https://imgur.com/JYQJpyo

  • Uncheck Crossfade animation? in your character's Inspector, if it's checked.

  • ah thank you this is fixed now.

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