This will disable the cursor system, preventing AC from updating/modifying the cursor each frame:
KickStarter.stateHandler.SetCursorSystem (false);
It won't, however, revert any changes made to it. If you're using Hardware rendering, you'd need to manually set the cursor's visibility afterwards with:
Cursor.visible = false;
If you're using Unity UI, you can add an animation parameter that hides it, and affect that parameter with e.g.:
Comments
It depends on your Cursor rendering setting.
This will disable the cursor system, preventing AC from updating/modifying the cursor each frame:
It won't, however, revert any changes made to it. If you're using Hardware rendering, you'd need to manually set the cursor's visibility afterwards with:
If you're using Unity UI, you can add an animation parameter that hides it, and affect that parameter with e.g.: