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Version 1.84 - Unity 6.1 edition

A relatively small update, but one that addresses a couple of important changes introduced in Unity 6.1, mainly that of the use of Input System by default.

AC has long supported Unity's Input System as an additional download, but it's now included with AC itself. When running the New Game Wizard, it'll suggest the integration if it detects that Input System is currently being used. Note that this requires the use of Unity 2022 or later.

Full changelog:

Upgrade notes

  • Quick-time events now animate UIs using Triggers, rather than referencing state name
  • The "Render border camera?" option has been removed, following its conflict with URP in Unity 6.1

Templates

  • Added: Input System integration (Unity 2022+) - import to have AC work with Unity's Input System package
  • Fixed: Title Screen template sometimes causing the game to remain paused once a new game begins
  • Fixed: "Animated cursor" template not animating while the game is paused

Editor

  • Added: The New Game Wizard and Character Wizard windows are now resizable
  • Added: Clicking the folder icon on the New Game Wizard's "Game name" page now opens a dialog box to override the install path
  • Added: If no Default Sound is assigned in the Scene Manager, one is now generated at runtime
  • Added: Ability to filter the "Hotspot / Interact" event by Interaction type
  • Fixed: Actions sometimes adjusting their output wires when switching ActionLists in the ActionList Editor
  • Fixed: Minor issues with the ActionList Editor

Characters

  • Added: On Jump and On Land event fields to the Player Jump component
  • Added: Improved handling of First Person players when locked to a vertical Path
  • Fixed: Character wall-detection not working correctly in v1.83.0
  • Fixed: Character prefab data being modified if they are set to play speech but are not in the scene
  • Fixed: Characters with a Character Controller ignoring their Path's "Ignore gravity?" option
  • Fixed: LipSync Texture component's "Renderer" field not accepting Skinned Mesh Renderers

Cursor

  • Fixed: Unity UI Cursor component's "Click Trigger" Animator parameter not always being invoked
  • Fixed: Unity UI Cursor sometimes showing during gameplay when "Display cursor" is set to "Only When Paused"

Menus

  • Added: Ability for Unity UI objects to accept mouse clicks from the cursor when it is locked
  • Added: Ability to insert Scene Attribute values in text fields using the [scene:X] token
  • Changed: Quick-time events now animate UIs using Triggers, rather than referencing state name
  • Fixed: Issue when using Events to turn off a Menu immediately after it is turned on
  • Fixed: Menu text not updating upon switching language if the Localization package is present but "Auto-sync Locale with Language?" is unchecked

Inventory

  • Fixed: "Auto-toggle 'Give' mode?" Inventory setting not accounting for unhandled interactions
  • Fixed: Inventory items sometimes not de-selecting when right-clicking in v1.83.0

Cameras

  • Changed: The "Render border camera?" option has been removed, following its conflict with URP in Unity 6.1
  • Fixed: Rotation issue when re-enabling the Camera system while the Third-person camera type is in use
  • Fixed: Sample 3D Scene's Third-person camera having incorrect pitch angles

Misc

  • Added: OnOverwriteMainData custom event - fired while loading once main data has been applied, but before the scene's OnLoad cutscene
  • Added: "Affect children?" option to the Light Switch component
  • Fixed: Issue with "Object: Transform" Action's Rotate By option
  • Fixed: "Action: Run ActionList" Actions ending prematurely if the ActionList they run triggers multiple Conversations
  • Fixed: Issue when spamming dialogue options on a Conversation that is always shown

Comments

  • Version 1.84.1:

    • Added: Ability to convert the selected scene sprite to a Hotspot when creating new Hotspots in the Scene Manager
    • Added: "Menu/Shift element" event to the Events Editor
    • Added: Help box to the Remember Transform component with additional information
    • Changed: Minor tweaks to the Menu Manager's "Create new element" field
    • Fixed: Issues with the Input System integration's handling of Unity UI
    • Fixed: Input System integration's Input remapping feature affecting all control schemes
  • Version 1.84.2:

    • Fixed: Issue with creating 2D Hotspots in v1.84.1
  • Version 1.84.3:

    • Fixed: Demo games not running correctly if Active Input Handling is set to Input System
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