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Do continuous type triggers use up a lot of resources/memory?

I need to set up some triggers to turn on a menu when the character is standing in them and turn it off when they're no longer in there. I could do it both with one Continuous trigger component, or with both an On enter and an On exit one, right?

Is there any downside to the continuous one? I was unsure if it would use too many resources to have multiple triggers constantly running an actionlist, although it wouldn't really be that many. Maybe 5 per scene?

Comments

  • edited May 27

    Oh I just realized if I have more than one Continuous trigger for the same menu, they might clash too and it may not be able to be turned on because of the player being outside another one of them.

  • Performance-wise, you're fine to have 5 continuous Triggers in a scene. Though, you're correct in that there could be a conflict if they all affect the same Menu.

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