Hi there,
I'm using Unity 6 and Adventure Creator, and I’m trying to trigger an ActionList using the new Unity Input System when pressing the P key. The goal is for AC to play a specific animation on the Player character when the key is pressed.
Here’s what I’ve done so far:
I created a new Active Input in AC's Active Inputs editor.
I set up a corresponding input action in Unity’s Input Action Asset and gave it the same name as in AC.
I created an ActionList that plays the animation when triggered.
The animation is correctly configured and appears in the Animator graph.
Idle and walk animations work fine, using the serialization fields in the Player Inspector (i.e. standard AC setup).
To test whether the input is being received at all, I also replaced the animation with a Dialog: Play speech action — but even that doesn’t play when pressing the key.
So far, nothing seems to trigger — not the animation, not the speech. Everything else in the project is working normally, including movement and standard animations.
My questions:
*Is there anything else I need to configure to make Active Inputs work with the Unity Input System?
*Is there a known issue or additional setting I need to enable for inputs to be recognized?
Thanks a lot in advance to anyone who can help!
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Comments
Welcome to the community, @KaiPie.
What you've done sounds correct - have you also installed AC's Input System integration? This is necessary for AC to be able to read input actions.
If so, any screenshots you can share of your setup will help get to the bottom of this. I can't spot anything wrong from your description.