Hey Chris,
out of my two dozens of ActionList assets that are all set to "pause gameplay", one of them is not willing to obey. It keeps "running in background", no matter what. I have no idea what I am missing or where to look for a cause.
Is there any imaginable scenario that you are aware of that might prevent an ActionList from pausing gameplay even though it is set to do so?
I am on Unity 6, AC 1.83.
Thx, Jensen
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I would need more context. Does this occur when the ActionList runs in isolation, i.e. by clicking "Run now" in its Inspector, without being part of a wider chain?
What are the contents of the Actions it runs?
My mistake, sorry for bothering you – I found it. It was a "wait until finished" box of an object:translate action that I seem to have unchecked accidentally during the last nocturnal session. So actually the ActionList was in fact blocking gameplay – I just didn't notice because it only did so for some millisecs.