I have a couple of minigames that are managed by canvasses and are simply activated and deactivated during gameplay. One of them fills the screen, and I would like the inventory to deactivate otherwise it interferes with the game. I've tried several methods I've seen here but none work.
Is there a simple way of handling this via scripting?
[EDIT] Never mind, I worked out how to do it via an ActionList: Menu → Change State → Lock "Inventory"
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