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Using controller/keyboard input to trigger dialogue options

I'm looking to implement a dialogue system where the player can use keyboard or controller input to select one of the dialogue options. So if a player was using a controller, they could use the D-Pad or the A,B,X,Y buttons to choose one of the options. Is this possible with the standard Conversation in AC, or will this require a custom action?

Comments

  • You can check Directly-navigate Menus during Conversations? at the top of the Menu Manager to select options with axes named Horizontal and Vertical. The Manual's "Navigating menus directly" chapter covers this topic in more detail.

    If you want to map specific options to specific buttons (e.g. option 1 for A, 2 for B etc), check Dialogue options can be selected with number keys? in the Settings Manager's "Interface" panel, and define inputs named DialogueOption1, 2, 3, 4 and map these to the gamepad buttons.

  • Perfect, thanks for pointing me in the right direction.

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