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[Bug?] ActionList Connectors Connecting to Wrong Targets After Play or Reopen

Maybe it’s just me, but I’ve noticed that ActionList connectors—the lines that link ActionLists—sometimes end up connected to the wrong ActionList. For example, after hitting Play and then stopping it, one or two connectors might suddenly point to a different ActionList than the one I originally linked. Or if I switch to a different ActionList (I only keep one open at a time), a few of the connections seem to reassign themselves incorrectly.

It might be something I’m doing unintentionally that's causing the issue, but it’s been happening pretty frequently lately.

For context, I recently updated AC to version 1.83 and I'm using Unity 6 on macOS.

Comments

  • Are you referring to the connections between Action nodes - rather than ActionLists themselves (the whole chain of a list)?

    Is it possible to provide steps to recreate this issue, or a file that it can be reliably reproduced with?

  • edited April 17

    Sorry about that—yes, I meant Action nodes. I haven’t been able to figure out a consistent way to reproduce the issue yet, but I’ll do my best to capture it and send over the file if I can. Thank you.

  • No problem - thanks for the bug report.

  • edited April 24

    Thank you for this life changing product!

    By the way, I think I found a pattern with this issue:

    I have a Hotspot Interaction that uses the ActionList: Run action. When I open the ActionList that's assigned to ActionList: Run, and then go back to the original Hotspot Interaction, the connection gets linked to a different, random Action.
    Here’s a screen recording: https://drive.google.com/file/d/1EBImyc_xQ6a2LmZy0e3ohI63ofWZqtLV/view?usp=sharing

    Thank you.

  • Odd! Could you PM me the scene file?

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