Hey Chris,
I'm trying to trigger a simple sprite animation during a cutscene, but I'm having trouble finding the right approach.
How can I prevent sprite animations from playing on Awake?
Is Object: Animate the correct action to use?
How do I stop one animation and trigger a second one? For example, making a head appear (first animation) and then disappear (second animation).
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Comments
Is this associated with a character, or a regular object in the scene? And are you using Unity's Animator component?
What animation gets played by default is determined by which animation is marked as the default in the Animator. You can create an empty animation state and make that the default if you wish.
Object: Animate is the one to use if you are looking to control an Animator's playback.
Only one animation can play at a time per-layer. Playing a second animation in the same layer will stop the first automatically.