Hi
In Speech settings in the AC Game Editor, you can tick the field "Display subtitle forever until user skips it?"
Then, when a subtitle appears, it stays on screen until the player clicks somewhere and then closes. The click does nothing except close the subtitle no matter where the player clicks on the screen.
I like this menu behaviour and would like to use for a couple of other menus.
Is there an easy way to implement this?
I've read of some solutions on these forums, like adding an invisible full screen button to the menu, but seeing that Subtitles already have this behaviour and its menu prefab has no giant invisible buttons, I was thinking this behaviour, however it is achieved, could just be copied to other menus.
Is this possible?
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Comments
It should be possible with an Active Input, which is a way of running ActionLists when a specific input is pressed.
Create an input mapped to an input listed in Unity's Input Manager that has a Positive Button value of "mouse 0" (LMB), and then have it run a Menu: Change state Action to turn off your intended Menu.
Works like a charm - thanks!