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Timers and job queue system

LuxLux
edited March 5 in Technical Q&A

I am making a game that uses timers to determine when jobs need to be done. Sometimes the timers overlap so I need to create a queue of jobs that can stack up. Then the queue can be accessed to see which job should be done next (Think Rimworld). Does AC contain any functions that can do this or will I need custom code? I have looked at the functions but I can't see any that would suit this. Thanks in advance.

Comments

  • edited March 5

    AC has a Timer system that can be set to run ActionLists each tic / upon ending, but for something this specific I'd recommend a custom route that you can tailor to your exact need.

  • Ok thanks Chris

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