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Platforms that are supposed to fall one after another.

Good Afternoon,dear Community!

Please help me with reproduction of animation sequence.

I have created a bridge with six platforms.
For each of the 6 platforms I make a working animation, as it loosens from side to side and then falls down.

But I can not make it so that one platform collapses after another.
I have a Trigger, when interacting with which 1 time, all platforms should fall one after another, in order.

Unfortunately I can only make them all fall down at the same time or using Variable: Run sequence each one falls down separately, but for that I need to touch the Trigger each time to make them fall down one by one.

Please help me with how to be and what I need to apply that would trigger an action in which platform after platform will fall down.

Comments

  • How are you playing the animation? By referencing its name directly, or by affecting an Animator parameter that causes a transition?

    If the former, you can check Wait until finish? to wait for the animation to complete before moving on to the next Action. Otherwise, you can separate the Actions with Engine: Wait Actions to delay them.

    Alternatively, if timing is important, use Unity's own Timeline feature to handle the animations of all platforms, and then use the Engine: Control Timeline Action to play the sequence in one go.

  • Thank you so much for your help, @ChrisIceBox !

    I'm affecting the Animator parameter.
    Before my question, I also used the Engine:Wait function, but out of 6 platforms, 2 did not move.
    Now I have copied these 2 platforms again, created animations and all 6 platforms are functioning correctly through the same Engine:Wait function

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