I've got a LOT of dialogue, and the process for chopping up all the sound files [CharacterName][LineID].wav and importing them as Addressables is prone to error. Some misnaming going on, stray spaces, or just plain missing files.
Before I write one, is there a tool that whips through all the game's LineIDs and checks to see if a corresponding Addressable or wav file exists, and if not, outputs it? If not, is there a recommended way of getting to that data? Ta!
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Some progress: I've managed to write a tool that checks if the Addressable exists (ie Player1138), I just need to get at the LineIDs that GatherText finds. Any heads up would be much appreciated!
Ah, Kickstarter.speechmanager.lines holds everything! That's great! That should do the trick