Forum rules - please read before posting.

Voice LineID asset checker

I've got a LOT of dialogue, and the process for chopping up all the sound files [CharacterName][LineID].wav and importing them as Addressables is prone to error. Some misnaming going on, stray spaces, or just plain missing files.

Before I write one, is there a tool that whips through all the game's LineIDs and checks to see if a corresponding Addressable or wav file exists, and if not, outputs it? If not, is there a recommended way of getting to that data? Ta!

Comments

  • edited February 21

    Some progress: I've managed to write a tool that checks if the Addressable exists (ie Player1138), I just need to get at the LineIDs that GatherText finds. Any heads up would be much appreciated!

    Ah, Kickstarter.speechmanager.lines holds everything! That's great! That should do the trick :)

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.