Hi, I have a loading scene with a timeline being played on awake. The timeline works fine when I jump from scene A to scene B, but it does not work when I load a saved game. More precisely, the loading scene is called perfectly, but the timeline is not played. I have this problem only when loading a saved game. How do I fix it?
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Rather than checking Play on awake in the Playable Director component, use AC"s Engine: Control Timeline Action to play it back from your OnStart and/or OnLoad cutscenes.
I tried it but it didn't work. I also tried inserting a script into a game object and making it run the timeline, but it didn't work either. Any other idea of what I can do? Again, the timeline works fine in normal loading circumstances but does not work when loading a saved game. Is there any specific setting regarding save/load?
OnLoad will be called when a save-game is loaded. If you place an ActionList: Comment Action inside it, before Engine: Control Timeline, does it print in the Console?
Alternatively, you can attach the Event Runner component to your Timeline and use the Scene/Change/After event, set to run when loading.