I came up with an idea in generating navigation meshes for my 2.5D game so I post it here, perhaps it is useful to someone or it's flawed Credits: I got help from ChatGPT in building it. The idea is to use the mouse to draw where a path mesh should be. Later on I will use some OpenCV contour mechanism to generate it without drawing, I believe.
I uploaded it here if anyone wants to use it.
Steps:
Then:
Then:
Run the scene. Draw with your mouse where the path should be. Press space and (check the logs) an new asset output.asset is created in your assets which you can then import to AC's NavMesh.
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