Hi, sorry, it's me again! Anyone has an issue where the vertical speed keeps accumulating instead of returning to 0 when the player is grounded? This makes each subsequent fall of a character faster than the other. I've tried reseting SimulatedVerticalSpeed manually but it doesn't seem to work. Any tips would be appreciated, thank you.
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Can you provide steps to recreate?
The simulated vertical speed will be set to zero automatically when grounded, but this is only used when a Character Controller is present - is this the case?
It is, I'm using a Char Controller! I did a if (player.IsGrounded ())
{
AC.KickStarter.player.simulatedVerticalSpeed = 0; //hack to fix the player falling faster
}
and it seems to have solved the issue, but it`s very hacky