Im using Time Line to create the cutscenes for my game and it works great! But when the cutscene ends, I want to manually set the position of the third person camera relative to the player so that it's pointing in the right direction when gameplay resumes. Is there a way to do this?
Unity: 2020.3.30f1
AC: v1.81.5
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Comments
What would the "right direction" be? The same as the MainCamera is facing at the end of the Timeline?
The Camera: Rotate third-person Action can be used to copy the rotation of the MainCamera - try running this after the Engine: Control Timeline Action.