Hello. I'm using AC v 1.74.2. I'm making a game for Xbox and currently working on optimizing for that. However, in the profiler I'm noticing that AC's StateHandler is taking a lot of time in each frame. Have there been any optimizations to AC in the later updates? What kind of optimizations could I do in my current version? Updating AC is not feasible for me.
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The StateHandler handles AC's updates - if there's a bottleneck, it'll come through the StateHandler but won't be the source.
Optimisations are included in AC's updates, but it depends on what aspects your game invovled. It would be worth testing the latest release, even if other things break, just to see if performance is improved.
If you run the Profiler window with Deep Profile enabled, however, you can drill down the Hierarchy to better locate the true source of the frame calls.