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QTE Animation Reset?

Hello all,

I have a question about QTE animations. I followed the Quick Time Events 1 and 2 tutorials, but I'm unsure how to handle the Hit/Lose/Win states properly.

Specifically, I've noticed that if the QTE prompt appears again after you Win or Lose, it doesn't revert back to the Hit state. Instead, it defaults to the last state—Win if you passed the previous QTE, or Lose if you failed it.

What’s the best way to address this issue? Should I introduce a 4th state called "Reset" and link it to a variable, then use the "Link Variable to Animator" feature? Would enabling that via the Action List after the QTE prompt ends be a good solution, or is there a better approach?

Thank you in advance for your help! I hope everyone is having a great start to the year.

Comments

  • What is your AC version, and can you share images of the Actions involved, as well as the QTE menu / Animator? I'll attempt a recreation.

  • edited January 15

    Hi Chris! Currently using 1.81.6. I tried updating a few weeks ago but it created a few issues so I had to rollback. Here's a composite of how the QTEs are setup.

    https://drive.google.com/file/d/12rzYn8iZ9CNWJ7I64jzg8paTKYtBjeLV/view?usp=sharing

    I think I've found the issue. The bug seems to occur when you run multiple QTEs through a Variable: Check random. I've attached a video showing the bug. I've removed the QTE from the Variable: Check Random and the animation worked as intended, then I reattached it and the issue was back.

    https://drive.google.com/file/d/1gulvUgQNjBWbiZJRyAVN3D3v7OlVFFQ-/view?usp=sharing

    I hope this helps. And thank you as always!

  • The Variable action chooses different QTE to run - with each having its own Menu. Is Animator the same, or different for each?

    Pause the game when it occurs, and open up the Animator controller of the QTE being shown. What state is active, and does this issue occur if the same QTE occurs twice in a row?

    You can revert back to the default state with a transition from Any State, setting e normalised ending time of 1 so that it kicks in when an animation has finished playing - no need for variable-linking

  • Hi, sorry for the late reply. Setting "hit" as the default in Animator seems to have fixed the issue. It's most likely user error on my part. Regardless of how much I use Unity I still can't get use to the Animator. Thank you for the quick reply and help!

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