Hi, @ChrisIceBox , I'm working on creating a 2D game that at various points in the story presents the player with Choices. An example would be something like in the game "Kill the Princess" where the player is presented with dozens of choices as they play, eg "Pick up the knife." or "Leave the knife, keep moving.", and so on.
While I understand Conversations would do this job, this game would feature dozens of choices and it's quite cumbersome to create conversation objects for each of them and drag them in. It would be so much easier to just have a custom action called "Choices" (and a corresponding menu) which I can drag in, enter a few choices, and then link the output nodes to subsequent actions.
I'd also much rather not use a separate tool like Dialogue System as I love working in AC and everything else is do-able in it. I believe I could perhaps be able to create a custom action to do this. In the editor, the custom action would essentially have a text field "number of choices" and when I type in a number, say 3, it will create three textboxes into which I can type in the choice text. Each text box will have an output node to complete the flow. The text entered in the choices box would also be recorded in the 'speech' strings so that translations would be later possible.
When the action is run in-game, it would list the choices in a menu (perhaps a copy of the conversation menu) and when the player clicks a choice, it would simply continue the action list's flow.
This sounds like it would be simple enough, but when I tried basing it off on the current AC conversation action, I quickly got lost.
If you can give me a pointer in the right direction (even at a high level) I'd be much obliged.
Thank you
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Sounds like this is what you're after:
https://adventure-creator.fandom.com/wiki/"One-off"_Conversations
This is perfect, thanks @ChrisIceBox