Hi Chris
I'm setting up a new project and I'm having problems with the interaction icons not showing as expected.
I have an FPS project, set up using the wizard. I have a hotspot with two interactions on it.
I have the settings set to the following
When I roam up to the hotspot and move the target over it, I get one icon, that's the Use icon, but not the other icon. If I click on the Use icon nothing happens.
If I set the Interaction Method to Context based, then the Use icon works when I click on it, but I still get none of the other icons.
Ideally I want to have the icons of the available interactions appear, and for the player to have to look at one and click the left mouse button to activate it.
I've clearly missed something but I've compared it to the FPS setup video and I can't see what that might be.
Olly
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Can you share your full Settings Manager? I suspect the Use icon that's showing is the one defined in the "Hotspot" panel, i.e. an automated icon that just shows the first-found Use icon on a given Hotspot. This is just a visual indicator of a Hotspot's presence - it's not a button to click.
Choose Hotspot Then Interaction mode involves clicking the Hotspot itself, and then bringing up the Interaction menu - which will have the "true" icons that you can then click on to run a specific interaction.
This is the same mode used by the 2D Demo - does your Menu Manager have an Interaction menu, and do you get any related messages in the Console? Try temporarily setting the Close interactions with field to Click Off Menu to see if it's a case of it turning on/off in the same frame.
Thanks Chris.
Here's a video of my settings SO.

To clarify, I do try clicking the hotspot to show the icons, but they don't show. I only see the Use icon that shows that it has a hotspot. This is my "standard" approach that I've used in other projects, though this is the first FPS one I've tried.
Yes theres an interaction menu in the Menu settings. It's set to Prefab and points at the canvas of the default AC interaction menu. This is literally a vanilla setup. There's nothing at all shown in the console with logging enabled.
Close Interactions With is currently set to Click Off Menu. This is inline with my desired setup taken from other projects.
Hoepfully you can see something in the video above that I've missed.
Olly
What are your AC/Unity versions? I cannot recreate such an issue on my end.
The only issue I do have out-of-the-box is the cursor being initially locked, meaning I need to invoke "ToggleCursor" after clicking a Hotspot to navigate the Interaction menu that appears. Your screenshot shows your cursor unlocked - at what point did you unlock it?
Do you have this issue with the Floating Sphere in AC's 3D SampleScene file? (Found in /AdventureCreator/Scripts/Templates/SampleScene3D)
Cursor is set to locked at start. I unlocked it just to take the screenshot to click the button (system mouse won't move out of the editor window unless it's unlocked).
AC version is 1.82.1
Unity is 2022.3.55f1 (should really upgrade now)
Same thing in the Sample Scene. The wiggling camera is just to highlight that I've clicked the mouse button on the hotspot but nothing is there.
https://i.imgur.com/DYKW0ft.mp4
Both are using the sample FPS player prefab from AC, though I've tried it with a custom Player also. (on that note, I went to create a test new player and can't see the usual Character Editor menu item in the Adventure Creator > Editors menu, and the Scene > Create Player wizard doesn't want to move past the first screen. )
Olly
It looks like you have Mouse clicks have default functionality? unchecked.
If this is the case, you'll need to have an InteractionA input defined that's mapped to "mouse 0" to achieve the same behaviour.