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Custom Animation Engine for Player/NPC Setup

Hi, I'm making a 2D game using Spine2D (Unity 2022.3.3f1 / AC 1.82.1).

I just updated AC to version 1.82.1 and noticed that the Character Wizard has been replaced by Player/NPC options in the Scene Manager. However, when I try to create a Player or NPC, I don’t see an option for "Custom," which I’ve been using for characters with Spine2D animations.

I did find that if I manually add the Player/NPC component and assign it, the Animation engine: Custom becomes available. But this leaves me wondering about other components, like the Audio Source, Paths (script), and the Sound child. Should I add these components manually, or am I missing the correct way to properly set up a Player/NPC for Spine2D characters?

Adding these components manually is no problem at all. I just want to make sure I’m following the best practice for setting up a Player or NPC with 'Custom' to integrate Spine2D characters.

Thank you so much for your help!

Comments

  • There's no "wrong" way to do it - the character wizard windows are just a convenience tool. It's essentially just adding the components for you, so it's still possible to add them manually.

    For a custom 2D character, it's probably easiest to use the wizard to create a 2D Sprites Unity character, so that it sets up the character with the AudioSource, Paths, and Sound components etc, and then just change the "Animation engine" field after creation.

  • edited December 2024

    Thank you so much for your prompt response again! It's such a relief to know that the Custom option will still be available and Spine2D integration is supported. I really appreciate it! Starting with the given option, like the 2D Sprites Unity character, and then switching to Custom sounds like the best approach. I'll follow your suggestion. Thank you!

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