I've searched the forums and watched the first person primer and for some reason when I press tab or esc during a cutscene despite trying numerous methods to stop it, it still shows up. Is there a solution to this?
EDIT: I think the issue is, my game thinks the cutscene is normal gameplay. I must of missed a step somewhere when setting it up, because when I switch off the normal active input pause, it disables me from pressing it. (I still don't know how to fix it during a cutscene)
So I guess my question is, how does the game know its a cutscene? Because mine is not detecting it to be one. Even when I use a debug script to check the game state, the gamestate says cutscene, then immediately switches to normal.
EDIT2: Okay I found out if I put a engine: wait of 5 seconds in the cutscene actionlist, it does prevent me from opening menus and such, but I'd have to do this for each cutscene for the length of the cutscene. I wish I can figure out how to do it after the cutscene finishes. I even have the Engine:Control Timeline set to wait until finishes and it still doesn't work.
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idk how to edit my post again, but i've fixed the issue. somehow.