This update continues the focus on Editor UX improvements, with updates to the Character wizard, Scene Managers, and the Templates system. Main features:
The Prefab description panel in the Scene Manager has been scrapped - descriptions can now be gotten by hovering over a prefab type, while right-clicking will bring up a list of existing prefabs. Camera types have been renamed, and a new "Characters" panel lets you quickly open up the Character wizard to create new Players and NPCs. On this:
The Character wizard has been restyled to match the recently-updated New Game Wizard, and new movement/physics options have been added. It's now also possible to have the wizard auto-generate an Animator component - complete with states and transitions - for 2D and 3D characters.
A new camera type, Array, is now available for 3D games. Essentially, you create a set of reference cameras, each associated with a given target position, and the camera then interpolates between them as the target moves. It's powerful, but a bit tricky to explain - so the Sample 3D Scene template has been updated to make use of it.
Included in the New Game Wizard is a new "Title menu" template, which provides both a Title menu and a scene to show it in. It's mainly a copy of the tutorial, but as nearly all games feature one it makes sense to provide this ready-made.
This is available on the Downloads page, but after importing it becomes available in the New Game Wizard. It's also been updated with a more robust integration when dealing with gamepad or keyboard control of UI-based Menus.
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Comments
And the full changelog:
Upgrade notes
Editor
Cameras
Objectives
Interactions
Inventory
Templates
Input
Speech
Menus
Save games
Misc
Saving broke after the update, I'm using Unity 6
@TaleHammer Can you share a shot of your Settings Manager?
I was using "Save using separate thread" which I think caused this error
Version 1.82.1:
Hi, since updating I have this error:
Assets/AdventureCreator/Scripts/Animation/AnimEngine_Sprites2DToolkit.cs(292,19): error CS0122: 'Char.walkSound' is inaccessible due to its protection level
Any ideas what this can be ?
It's from the Sprites 2D Toolkit integration, which is no longer supported and not included in AC's source code any more.
Deleting the AnimEngine_Sprites2DToolkit script should resolve this.
Hi Chris, thanks. I'd like to use a Splash Screen but started my game before it was part of the setup package. May I ask the best way to do this retroactively please? Would it be creating a 2D scene, and then adding this as the scene manager?
Also, I'd like to try TextMesh Pro as I have the 'Super Text Mesh' plugin, I see there's a folder for TMP, may I ask please the best way to see these examples?
Back up your project first, but you can use the New Game Wizard's "Modify existing" option to install these Templates to an existing game.
I deleted the
AnimEngine_Sprites2DToolkit
file, and now I'm getting the following error messages:https://imgur.com/a/20bkV1E
Could you help me resolve this issue? I'm working on a 2D game using Spine2D. Thank you so much!
Remove this code block from the AnimEngine_Spine script:
Thank you so much for your prompt response - it resolved the issues! And thank you again for the update! Every feature of Adventure Creator is so beautifully designed. I'll take some time to explore the new features and learn more. Thanks again!