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Move character through space (swinging, falling etc)

edited November 2024 in Technical Q&A

Hello,
I am experimenting with some gameplay mechanics and wanted to see if someone could point me in the right direction. I'm using AC for a 3d game and would like to have the player do various movements outside of walking and running and I'm not sure the right way to go about that so it doesnt conflict with AC. Lets say a player would swing on a rope across a gap. Would this be achieved using the follow path method? Is there a preferred method to trigger a new animation? Currently the follow path method seems to work with gravity enabled and as a walking/running action.

Comments

  • If you set up your character's Animator to play an animation through transitions, then the "regular" animations of idle/walk etc won't resume until the Animator can transition back to them.

    Are such movements little scripted sequences? If so, it may be that Timeline is a better option - as any Animation tracks associated with your Player will override their regular animation, and positional changes made in these will also be retained when the Timeline ends.

    Otherwise, custom scripting would likely be necessary. With the latest release, the Sample 3D Player prefab includes a "PlayerLand" script that triggers a "Land" animation after falling from height, which also momentarily prevents regular movement.

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