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Change movement method to "First Person" on 2D breaks projects

On the demo 2d scene, if I choose in AC Game Editor , Settings -> Interface->Movement Method and select "First Person", the movement will stop work correctly (will only move on x axis) even if I revert the configuration to "Point and Click" again, and reload the project without saving. I can't figure out how to fix this.

Comments

  • Found the problem. When we change movement method to "First Person", the Camera perspetive settings changes to 3D automatically, so when I revert to "Point and Click", it does not get back to the previous settings, and that must be done manually.

  • Welcome to the community, @ladnah.

    AC's "First Person" movement method is specifically designed for 3D games, as it involves a first-person camera, i.e. one that whose spin and pitch angles can be controlled by the player.

    If you're looking to create a 2D first-person game, i.e. a 2D game that doesn't include an on-screen Player, instead set the Movement method to None, and unassign any Player prefab you may have in the Settings Manager's "Characters" panel.

    If that doesn't give you the behaviour you're looking for, share details on how you'd like your game to play, and I can give more specific advice.

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