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Reverting to the original Load/Save UI from Screenshot UI (asset from the AC downloads)?

Unfortunately I have problems with render textures compatibility in the WebGL build and want to try if everything works fine again if I don't use the special Load/Save UI with Screenshots at all (Unity Prefabs).

I have tried switching back to the original AC load/save menu by just renaming my menus (Load (old) back to Load, giving the screenshot menu variant another name).

But when I now click on "save" in my pause menu, nothing happens - no errors in the log either.

Can someone help me with this? I'll look further if I find something out, but for now I am clueless unfortunatly what I need to do to get the original menu back and functional again.

Comments

  • Are the original Save/Load menus unlocked, and what are the Pause menu's Save button's properties?

  • edited October 2024

    This is interesting. The original Save/Load menus were locked (maybe on installation of the Screenshot Menu Variant?). But setting them to not be locked on game start doesn't help.

    EDIT: Oh my ... there was a blank in front of the name of that Menu. Sorry. It seems to work now. I will check if saving with the original menu will work in the WebGL build as well. - No, it doesn't either. But that's a topic for another thread.

  • Maybe the save menu didn't want to work because in the other re-activated menu I had just 5 slots enabled, but in the settings I had still set 6 slots for the savegame menu with screenshots.

    This is the only idea I have, and if it was just that, then it's fine. It seems to work again now after I fixed that (still with weird times though, see other thread).

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