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1 Null Action(s) found in ActionList '... (AC.Interaction)' in scene '...'.

I am currently adding a translation to my small game. While Gathering all text, there are some warnings displayed in my log.
I'm not sure what's the actual problem:

1 Null Action(s) found in ActionList 'Cauldron: Brown Herb (AC.Interaction)' in scene 'PastInside'.

-> AC debug logger
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:39)
AC.SpeechManager:ProcessActionList (AC.ActionList,bool) (at Assets/AdventureCreator/Scripts/Managers/SpeechManager.cs:3450)
AC.SpeechManager:GetLinesInScene (string,bool) (at Assets/AdventureCreator/Scripts/Managers/SpeechManager.cs:2017)
AC.SpeechManager:PopulateList (bool) (at Assets/AdventureCreator/Scripts/Managers/SpeechManager.cs:1507)
AC.SpeechManager:ShowGUI (UnityEngine.Rect) (at Assets/AdventureCreator/Scripts/Managers/SpeechManager.cs:505)
AC.AdventureCreator:OnGUI () (at Assets/AdventureCreator/Scripts/Managers/Editor/AdventureCreator.cs:379)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

I have tried to check those interaction, but I don't see what AC interprets as being Null there.

If it helps:
I have only created subtitles for now, no speech/voiceover files.

Comments

  • Looks like something's gone wrong with the Interaction ActionList somehow. The error won't reveal how this would have happened, however.

    It should still run as intended - AC will bypass the issue - but to clean it up you can create a new Interaction, copy/paste the Actions from one to the other, and remove the original.

  • edited October 2024

    Good to know, thank you very much. I also didn't know that it's possible at all to copy actions from one list to another.

  • I finally found time to check this again. There did nothing go wrong with the Actionlist/it wasn't a technical problem or bug of AC, but a human issue. I forgot that I created individual actions for those items on this hotspot and overlooked that they still existed in the action list in the hierarchy.

    They were indeed empty (besides that standard action that is created on actionlist create). I didn't need those for now, so I deleted them. When I created them as placeholder, I didn't yet know that I can add generic interactions on every single item, which is pretty cool.

    My problem is now fixed.

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