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Recreating The Unity Adventure Game: Transistions @ 29:00

As I try to address properties in ExitRoom trigger, (adding components) on inspector Adding/Edit Actions takes me to the graphical scripting page, named ActionList Editor and I was able to assign a scene name to switch to. Once I have told the scene switch to Market (at one point there was an 'engine wait' component which when removed made no difference. My question is, when i point for her to walk over to the trigger zone she does but nothing happens. Thanks for your help. john

Comments

  • Try running the ActionList manually by clicking "Run now" in its Inspector at runtime - does the scene switch then?

    If so, share a screenshot of the Trigger's placement in the scene, along with your Player prefab - it may be an issue with the Trigger detection.

    Otherwise, have you added the Market scene to Unity's Build Settings, and do any related messages appear in the Console when the scene-switch should occur?

    Here, too, and screenshots you can share of the setup will help clarify the situation.

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