Check the Animator component of your Player prefab - it may be that it has a Controller assigned that has the animation present as its default.
Sorting order won't affect Hotspot detection, but another Collider on the Default layer, closer to the camera in the Z-axis, will.
For the menu: you want to rely on the Interaction menu, which consists of Interaction elements that each represent a separate Cursor/icon defined in the Cursor Manager.
By default, this Menu includes Use/Talk to/Look at interactions - you'll need to modify it to incorporate additional ones if you add more in the Cursor Manager.
To have this appear when clicking a Hotspot, set your Interaction method to Choose Hotspot Then Interaction.
See the Manual's "Choose Hotspot Then Interaction" chapter for more details on this topic. The 2D Demo makes use of this mode to display its icons in the same way.
Comments
Check the Animator component of your Player prefab - it may be that it has a Controller assigned that has the animation present as its default.
Sorting order won't affect Hotspot detection, but another Collider on the Default layer, closer to the camera in the Z-axis, will.
For the menu: you want to rely on the Interaction menu, which consists of Interaction elements that each represent a separate Cursor/icon defined in the Cursor Manager.
By default, this Menu includes Use/Talk to/Look at interactions - you'll need to modify it to incorporate additional ones if you add more in the Cursor Manager.
To have this appear when clicking a Hotspot, set your Interaction method to Choose Hotspot Then Interaction.
See the Manual's "Choose Hotspot Then Interaction" chapter for more details on this topic. The 2D Demo makes use of this mode to display its icons in the same way.