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DEGEN Adventure

Hi all, I finally managed to make something! I'm pretty jazzed with AC, took me ages of rewatching the 2D Primer video, browsing these forums and some helpful advice from Chris, here's my first little test demo game:

https://mikdog.itch.io/degen-adventure



Keen to make something a little more ambitious next time, eventually something pixelart.

One or two questions I have:

  • How would I disable the inventory items from the hotspot interactions menus? So that eg clicking on an NPC only shows 'Use' and 'Look At' but not the possible inventory interactions?
  • Any tips for Build Settings to get file size down? I'm new to Unity, and I'm hoping it's not including any assets in the build that aren't used in the game, even if they're in my folders, eg I tested out a bunch of music, but wouldn't expect all the unused MP3s to form part of the final build.
  • There's a couple threads about pixelart best practices, wondered if anyone has any further tips please for eg setting up scenes, animations, etc.

I made too much empty space above the player's head so the player's subtitle text is fairly high above it.
Also need to learn how Unity's timeline works to make cutscenes, I saw in the manual or something that it's better for performance to have single-use unique animations not necessary be part of the animation controller.

Anyways, this is a huge accomplishment for me, thanks Chris, AC and the community, I'm thrilled to have put this little thang out.

Comments

  • Congrats @mikdog!

    How would I disable the inventory items from the hotspot interactions menus? So that eg clicking on an NPC only shows 'Use' and 'Look At' but not the possible inventory interactions?

    You can do this just be removing the InventoryBox element from your Interaction menu.

  • Thanks Chris.

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