Ask for some more help!)
I've made craft menu, everything works and the item is added to inventory.
Now I need to check whether it's been added to inventory to trigger next steps (dialogue and so on).
I've got ActionList which turns on Craft Menu. I've tried to add new step as Check Carry Inventory Item 0 if true and etc... But it doesn't work
Shall I creat and run new action list with check? Or anything else?
Thanks
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Also I need automatically close the craft menu after adding item to the inventory; I think all the steps can be made with check carry. But I'm not sure how to add it correctly.
I'm not clear on when exactly you want to make such a check. Can you elaborate and/or provide screenshots?
If you want to run additional logic after creating a Recipe, you can assign an ActionList asset in its ActionList when create field, which will run when the resulting item is created.
Alternatively, you can use the Events Editor - available in the top toolbar - to run logic in e.g. the Inventory / Add event, which is triggered whenever an item - either specific or any - is added to the Player's inventory.
The Crafting menu can be closed with the Menu: Change state Action.
Oh god)) thank you, I simply didn't find the option on create! Sorry, thanks a lot