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Keep Animations During Direction Change

Hi I’m working on a 2D game using Spine, and I’m controlling my player’s facial expression animations with the Character: Animate action. I use the "Loop" option to make these animations persist depending on the situation.

I was wondering if there's a way to keep the facial expression animation active, even when the player changes direction? Here’s my player setup for reference.
https://imgur.com/a/l1szyYJ

Any guidance you can provide would be greatly appreciated. Thank you so much.

Comments

  • The issue is that each direction is a separate skeleton - so the animation wouldn't be retained so much as copied.

    I'd expect you'd need a custom script that essentially checks if the given animation is playing, and then - if the direction changes - re-apply that animation on the new rig.

  • edited September 2024

    Thank you so much!

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