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Small Interface settings change caused 2D Arranging Puzzle items stop moving

Hi
On Adventure Creator 1.79.1
I changed my Interface Settings from
Select interactions by : Clicking menu
to Select interactions by : Cycling Cursor and Clicking Hotspot

The hole thing was feeling great until one day I was testing some older scenes and noticed that 2D arranging puzzles does not work anymore. To describe the situation i can say that my Items are still being selected/dragged by mouse click but when i release the button at the proper slot. the item transforms back to it's original location.

Is it a way to keep the game Cycling Cursor and Clicking Hotspot but still have the Arranging puzzle system manage some of the puzzles.
Thanks

Comments

  • Not concurrently, but you can use scripting to switch to Context Sensitive mode when beginning the puzzle, and back to Choose Hotspot Then Interaction afterwards.

    How is the puzzle presented? In its own scene?

  • Yes Yes in it's own scene with 2d Camera .puzzle starts in Inventory check is done .and ends when the user press the exit key whether solved or not.

  • This script, placed in the scene, will alter the value:

    using UnityEngine;
    using AC;
    
    public class DynamicInteractionMethod : MonoBehaviour
    {
    
        void OnEnable () { KickStarter.settingsManager.interactionMethod = AC_InteractionMethod.ContextSensitive; }
        void OnDisable () { KickStarter.settingsManager.interactionMethod = AC_InteractionMethod.ChooseHotspotThenInteraction; }
    
    }
    
  • As always ... Thanks it works well.

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