Hi! We're starting a new project using the last version of AC.
I'm worried about how music and ambient audio clips are managed and loaded using AC.
As I see the Music Storage menu keeps all the audio clip asset, so at start of the game the setting manager loads the music bank with all the clips? Even if they are not needed to play at the moment?
Is there and option to load musics thought addressables? To improve memory performances.
Thanks in advance!
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There isn't - but it is possible to assign/remove clips from the Storage Window through script at runtime, so a custom script could feasibly assign these from Addressable when requested.
It's my understanding, though, that the "Compressed In Memory" option keeps an audio file compressed when unused, which is the recommended setting for larger, rarely played clips.