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Just a couple of questions, please...

1 - Does AC contain a good dialog system?
Will a non-AC dialog system work? I've seen some with quest management and such.
2 - Can I develop a currency manager using the AC inventory manager? If not is there one to use?

thanks

Comments

  • Welcome to the community, @JohnRody.

    Does AC contain a good dialog system?

    AC's dialogue system aims to offer the core features generally necessary. Gameplay-blocking and background speech, speech Timeline tracks branching choices (Conversations), audio, lipsyncing, translations, script sheet and CSV spreadsheet generation are the main features provided.

    If there's a particular aspect you're interested in, let me know and I can share more details.

    Will a non-AC dialog system work? I've seen some with quest management and such.

    AC enjoys a robust integration with Dialogue System, provided by the latter's author.

    Can I develop a currency manager using the AC inventory manager? If not is there one to use?

    You can create a "Money" item that the Player can carry any amount of, to represent currency. Actions can be used to add/subtract a given amount.

    A proper shop system requires custom scripting, however the "Shop system" package over on the Downloads page demonstrates one approach to tackle this.

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